AR stage designs for League of Legends Worlds 2020
       
     
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League of Legends: Worlds 2020 Visuals

I worked as a concept artist on the world’s most advanced mixed reality stage at Possible Productions, broadcast live from Shanghai for 83 matches. These stages were rendered in real time at 32k resolution, running at 60 fps and were designed in Unreal Engine.

AR stage designs for League of Legends Worlds 2020
       
     
AR stage designs for League of Legends Worlds 2020

This is a gallery of my AR concepts for the world’s most advanced mixed reality stage at Possible Productions. The Water Stage was the third of four environments built in Unreal Engine for League of Legends Worlds 2020 by Possible. Each stage of Worlds featured an opening sequence and immersive gameplay level to host the matches. Rendered in real time at 32k resolution, running at 60 fps.

WATER_STAGE_COMP.png
       
     
07.png
       
     
04.png
       
     
05.png
       
     
02.png
       
     
03.png
       
     
08.png
       
     
23.png
       
     
12.png
       
     
10.png
       
     
18.png
       
     
19.png
       
     
14.png
       
     
13.png
       
     
11.png