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As part of the creative team, the role focused on conceptual design and development for the advanced AR stage, which merged real-time Unreal Engine environments with live performances. This revolutionary setup enabled 83 matches to be broadcast in real time at 32k resolution and 60 fps, seamlessly integrating digital worlds with live camera feeds. The visuals delivered a cinematic, immersive atmosphere that pushed the boundaries of virtual stagecraft and set a new standard for real-time mixed reality in global entertainment.

These concepts explore the architectural vision for the Water Stage - one of four uniquely themed AR environments designed for the 2020 League of Legends World Championship. Drawing inspiration from futuristic wellness architecture and urban aquatic environments, the environment was imagined as a reflective, high-contrast space where gameplay, choreography, and visual storytelling could unfold in harmony. With its serene palette and mirror-like surfaces, the designs emphasize immersion, symmetry, and scale - anchoring the digital set within a cinematic, high-tech aesthetic.
The environment was designed to transform throughout the show, adapting to narrative moments while maintaining a strong, cinematic identity across sequences.