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As part of the team at POSSIBLE, the role included 3D world design, character modeling, product modeling, and visual development. Contributions spanned from crafting collectible Vivienne skins to building immersive environments and in-game assets, each reflecting Louis Vuitton’s signature blend of heritage and futurism.

Gameplay from Louis The Game, created in honor of Louis Vuitton’s 200th birthday at POSSIBLE.
Delve deep inside the visionary mind of Louis and explore the magnificent world of Louis Vuitton through the eyes of Vivienne. It’s up to you to collect the 200 birthday candles, learn all there is to know about the Maison, collect all the fashion accessories and be the first to find one of 30 NFTs.
Roles: 3D/AR design, character modeling, character texturing, environment modeling, environment texturing.

High-fidelity models of Louis Vuitton-inspired collectibles, including trunks and accessories, optimized for real-time performance in Unity. The work highlights the translation of heritage product design into a stylized, game-ready format.

From monogrammed backpacks to floating candles and NFT-style postcards, each collectible was modeled with precision and clarity for real-time interaction. These items served both as gameplay rewards and brand storytelling artifacts.

Created as part of the visual development pipeline, these frames played a critical role in defining the overall look and feel of the experience, shaping lighting, color palette, and environmental tone. They helped bridge early concept art into finalized in-game environments, anchoring the narrative in a stylized yet luxurious aesthetic.

Designed to be both fantastical and distinctly branded, these frames guided the world-building and layout design process, ensuring each space was not only playable, but emotionally resonant.