Louis The Game - Concept Art
       
     
       
     
       
     
       
     
Monogram Giant Vivienne: Hero Skin
       
     
Blossom Vivienne: Hero Skin
       
     
Crafty Vivienne: Hero Skin
       
     
Escale Vivienne: Hero Skin
       
     
Game On Vivienne: Hero Skin
       
     
Giant Jungle Vivienne: Hero Skin
       
     
DJ Vivienne: Hero Skin
       
     
Summer Giant Vivienne: Hero Skin
       
     
Snowboard Vivienne: Hero Skin
       
     
Spaceman Vivienne: Hero Skin
       
     
Wild At Heart Vivienne: Hero Skin
       
     
       
     
       
     
Louis The Game: NPC Skins
       
     
Louis The Game: Backback Trunk
       
     
Louis The Game: Environment Acessories
       
     
Christopher Bag: Game Accessory
       
     
Louis The Game: Game Collectibles & Accessories
       
     
Louis The Game: Visual Development
       
     
 Designed to be both fantastical and distinctly branded, these frames guided the world-building and layout design process, ensuring each space was not only playable, but emotionally resonant.
       
     
PARIS_ISLAND_04.png
       
     
Louis The Game - Concept Art
       
     
Louis The Game - Concept Art

Developed by Louis Vuitton and POSSIBLE, Louis: The Game was released in 2021 to mark the bicentennial of founder Louis Vuitton’s birth. The mobile game combines luxury storytelling with immersive gameplay, following Louis Vuitton’s mascot Vivienne across six fantasy worlds as she collects 200 candles - each revealing a milestone from the Maison’s 200-year history.

As part of the team at POSSIBLE, the role included 3D world design, character modeling, product modeling, and visual development. Contributions spanned from crafting collectible Vivienne skins to building immersive environments and in-game assets, each reflecting Louis Vuitton’s signature blend of heritage and futurism.

       
     
Louis The Game: Official Trailer

       
     
Louis The Game: Gameplay

Gameplay from Louis The Game, created in honor of Louis Vuitton’s 200th birthday at POSSIBLE.

Delve deep inside the visionary mind of Louis and explore the magnificent world of Louis Vuitton through the eyes of Vivienne. It’s up to you to collect the 200 birthday candles, learn all there is to know about the Maison, collect all the fashion accessories and be the first to find one of 30 NFTs.

Roles: 3D/AR design, character modeling, character texturing, environment modeling, environment texturing.

       
     
Louis The Game: Vivienne Breakdown

Monogram Giant Vivienne: Hero Skin
       
     
Monogram Giant Vivienne: Hero Skin
Blossom Vivienne: Hero Skin
       
     
Blossom Vivienne: Hero Skin
Crafty Vivienne: Hero Skin
       
     
Crafty Vivienne: Hero Skin
Escale Vivienne: Hero Skin
       
     
Escale Vivienne: Hero Skin
Game On Vivienne: Hero Skin
       
     
Game On Vivienne: Hero Skin
Giant Jungle Vivienne: Hero Skin
       
     
Giant Jungle Vivienne: Hero Skin
DJ Vivienne: Hero Skin
       
     
DJ Vivienne: Hero Skin
Summer Giant Vivienne: Hero Skin
       
     
Summer Giant Vivienne: Hero Skin
Snowboard Vivienne: Hero Skin
       
     
Snowboard Vivienne: Hero Skin
Spaceman Vivienne: Hero Skin
       
     
Spaceman Vivienne: Hero Skin
Wild At Heart Vivienne: Hero Skin
       
     
Wild At Heart Vivienne: Hero Skin
       
     
Vivienne Turntable

       
     
Louis The Game: Meet Vivienne

Louis The Game: NPC Skins
       
     
Louis The Game: NPC Skins
Louis The Game: Backback Trunk
       
     
Louis The Game: Backback Trunk
Louis The Game: Environment Acessories
       
     
Louis The Game: Environment Acessories

High-fidelity models of Louis Vuitton-inspired collectibles, including trunks and accessories, optimized for real-time performance in Unity. The work highlights the translation of heritage product design into a stylized, game-ready format.

Christopher Bag: Game Accessory
       
     
Christopher Bag: Game Accessory
Louis The Game: Game Collectibles & Accessories
       
     
Louis The Game: Game Collectibles & Accessories

From monogrammed backpacks to floating candles and NFT-style postcards, each collectible was modeled with precision and clarity for real-time interaction. These items served both as gameplay rewards and brand storytelling artifacts.

Louis The Game: Visual Development
       
     
Louis The Game: Visual Development

Created as part of the visual development pipeline, these frames played a critical role in defining the overall look and feel of the experience, shaping lighting, color palette, and environmental tone. They helped bridge early concept art into finalized in-game environments, anchoring the narrative in a stylized yet luxurious aesthetic.

 Designed to be both fantastical and distinctly branded, these frames guided the world-building and layout design process, ensuring each space was not only playable, but emotionally resonant.
       
     

Designed to be both fantastical and distinctly branded, these frames guided the world-building and layout design process, ensuring each space was not only playable, but emotionally resonant.

PARIS_ISLAND_04.png