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Sculpted in ZBrush, rendered in Maya and Arnold. Textured in Subtance painter. Avatar modeled by Hadi Karimi.

‘Utopian Girl’ is an ethereal expression of futuristic beauty, where softness meets strength in a surreal convergence of technology and organic form. A fusion of haute design and speculative tech, this piece reimagines future-facing adornment as personal propulsion.

This work taps into Clara Bacou’s signature world of pastel surrealism: candy-coated tones, dreamlike reflections, and intricate symmetry that feels both alien and intimately human. It evokes playfulness and empowerment, a being who is not defined by earthly limitations but instead exists in a radiant, emotionally charged hyper-reality.

Delicate motifs like stars, butterflies, and blush-pink droplets drift across the surface, enhancing the mask’s childlike wonder while asserting a powerful sense of presence. The result is a visual and emotional artifact of future-facing femininity - soft, strong, and untamed.

Sculpted in ZBrush and rendered in Maya and Redshift. Avatar textured in Substance Painter.

A visceral fusion of ornament and threat, ‘Neon Demon’ explores fashion as frightening armor. Sculpted in iridescent metallics and electric hues, this mask channels power through elegance, revealing a futuristic deity draped in synthetic intensity.

Part mask, part prosthetic crown, the piece fuses mythic motifs with cybernetic elegance - polished enamel, snarling forms, and bone-like textures evoke a couture relic of a digital war priestess.

This work blurs the line between ornament and aggression, soft flesh and machine-altered identity.
Its high-gloss surfaces and volatile hues draw inspiration from nature’s most cunning strategy: the brightly colored skin of venomous frogs and insects, a visual warning to would-be predators. In this spirit, the mask becomes a signal - don’t come closer. Seduction, intimidation, and self-preservation melt into one.

Sculpted in ZBrush and rendered in Maya and Arnold. Tetxured in Substance Painter.

‘Sky Pilot’ imagines an emissary from a future where flight is no longer engineered but embodied, where aeronautics and adornment converge. The piece blends the fluidity of organic design with the command of high-tech craft, suggesting a post-human aviator whose interface with air is innate rather than piloted.

Iridescent plumes spiral outward like vapor trails, forming a luminous exoskeleton that feels aerodynamically alive. The crystalline eye-lenses evoke navigational instruments; optics attuned not just to altitude, but to atmospheric feeling. Beneath the mask, there is calm: a pilot in meditative communion with motion and sky.

An ode to the outsider, ‘Brace Face’ reimagines the high school misfit through a hyperpop-future lens. The class weirdo in the back of the class with DIY hacked goggles, listening to whatever helps him feel less overstimulated through cracked headphones; equal parts genius and glitch.

The face apparatus reads like a science fair project gone rogue: ornamental, overbuilt, unapologetically extra. There’s a sense of defensive fashion here, a wearable shield against conformity, but also a weird, earnest optimism. A celebration of being ‘too much’ in a world that rewards the bland.

A maximalist embodiment of chaos and control, ‘Monster’ is a fashion artefact that thrives at the intersection of myth and biomorphic couture. Its brutalist tusks and sinuous flourishes erupt from the face like possessed calligraphy; feral, stylized, and commanding. The palette, bone white and lacquered blood-red, recalls both ceremonial masks and the hyper-refinement of sci-fi luxury.

This is not a mask worn to hide, it’s one worn to dominate. Every curve and extrusion speaks of someone who doesn’t just flirt with monstrosity, but fashions themselves in its image. A walking contradiction: predator as muse, horror as adornment.